eprintid: 16279 rev_number: 7 eprint_status: archive userid: 3861 dir: disk0/00/01/62/79 datestamp: 2022-08-05 03:37:37 lastmod: 2022-08-05 03:37:37 status_changed: 2022-08-05 03:37:37 type: thesis metadata_visibility: show creators_name: Utama, Jiehad Pria title: Investigating the Use of Games in Writing Class. A qualitative study at Tenth Grade Students of SMAN 1 Ciasem Subang in 2016- 2017 academic year ispublished: pub subjects: C divisions: 88103 keywords: Writing Class, Use of Games abstract: This thesis aims to find out whether games improve students’ writing ability, to find out whether students perceive the use of games in writing and tofind out the challenges faced by teacher when implementing games in writing class. The researcher was conducting this research in eight meetings. This study is a qualitative study with selected sampling. The instruments for collecting the data were questionnaire, interview, teachers’ diary, and students’ documents. While, data were in the form of questionnaire form, interview transcript, filed note, and students writing. The result of this research show that teaching and learning process by using games is successful. There are three basics findings as follows (1) games can improve students’ writing ability, it concluded that game as media in teaching and learning could improve students writing skill. The process of implementing also gave variations in learning so that the learning would not make the students bore in the class. (2) Students perceive the use of games in writing, students’ perceptions told that applying game is one of good technique to improve students writing ability since it could help on generating idea, organizing, recalling vocabulary and grammar usage. 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