@article{repository13892, number = {2}, publisher = {Universitas Pahlawan Tuanku Tambusai}, month = {February}, year = {2022}, title = {Respon Siswa Terhadap Implementasi Media Edpuzzle dalam Pembelajaran Matematika di Masa Pandemi Covid 19}, journal = {Jurnal BasicEdu}, volume = {6}, pages = {2637--2646}, abstract = {The world of education that has occurred in this century has changed the way teachers teach and the way students learn, which at first could only be done face-to-face in schools, but in this century it can be done online. Teachers are required to be able to use technology in learning, not only giving assignments on Whatsapp, Google Classroom, or other learning media, but teachers also have to create a learning innovation so that learning does not only come from one direction so that learning objectives are achieved properly. is to explain the implementation of Edpuzzle in learning mathematics and students' responses to learning. The research method used is descriptive qualitative research with the aim of describing the implementation of Edpuzzle in learning mathematics. Learning media in the form of the Edpuzzle application is one of the innovations in learning mathematics in the new normal era. Edpuzzle is an interactive video-based learning media so that teachers or educators can modify their own learning videos for students. Based on the results of the study, it was concluded that students liked to use the Edpuzzle application in learning mathematics.}, issn = {2580-3735}, url = {https://jbasic.org/index.php/basicedu/index}, author = {Soebagyo, Joko} }